Motorbike is More Fun than Actual Road Rash… but Just Barely


Rating: E
Developed/Published by: baKno
Console: Available now for PlayStation 3 via PlayStation Network for $14.99
Description: Easy to play but difficult to master, Motorbike pits players against mind-blowing obstacle courses too intense for real-life bikers.

MotorbikeThe one thing I can say for sure about Motorbike, from baKno Games, is that it is fun to play… once you get into it. I sat there the first day I downloaded the game and spent hours creating a few tracks to play on. Yeah, I gave the original tracks on the game a spin, but creating my own tracks and then trying to master them was way more fun than what came with the game. It has this real LBP feel to it in that you can share your tracks with people online and play other created tracks as well, but nothing feels as good as playing your own user created track and getting through it in record time. It is a fun feeling that I wish would have permeated throughout the rest of the game.

That’s not to say that Motorbike is bad, but it’s simplistic in design and execution does wear thin rather quickly. Playing the tracks that came with the game gets old real fast. I guess that I why I spend so much of my time with the game creating my own. Which is something that I wish the developers would have thought of when making the Create function. It is a bit hard to do with the PlayStation controller as opposed to what you could probably do with a keyboard and mouse. It’s not mind-blowing difficult but it can be pretty frustrating at first when you are trying to figure out how to use the create feature. Once you get used to the functions though creating is the best part of the game.

mb1There is no real kind of single player function in the game. You kind of just go through the motions of the preloaded levels that the game came with. You try to finish each level in the fastest time possible, but that won’t be that simple since some of those tracks can be infuriatingly unforgiving. I think when I played the game, the first five or six levels were no trouble for me – but once I got past those and started to really encounter some damn near impossible to pass obstacles, Motorbike really takes off from there and not in the good way. They are insanely difficult at times and that led to many unwanted “throwing-the-controller-across-the-couch” moments. And believe you me, breaking a controller is not an ideal situation. So creating your own insane, but manageable, tracks became the better option for me.

Motorbike is a fun game when you get past the faults. And for as much fun as I had playing it and creating levels, I will admit that the game became much more enjoyable for me once my kids started playing it. The simple controls and physics based leaning forward and backward to control your stunt biker really was fun for them to explore and experiment with. I saw them play the game for hours over the weekend and simply have a ball with it. Whether they passed a level I created or not, they had a fun time with the game, and that simply did something to me. I love watching my kids have fun and Motorbike really captured their attention like very few other games have. Of course, that is not enough to overlook some faults here and there – but it does earn them some brownie points for making my kids laugh.

mb2Motorbike is worth the download for some brief fun but not really worth the $15 price it comes with. The flaws in the game, including the menu options at the start of the game (how can you mess those up!?) are plentiful, but the fun factor of the game and the creation editor make the game as fun as it can be. I would really love to give the game a nice high score, I really would – but that would really just take away from some of the better games out there. Kudos for making a game my kids are loving, but I think older gamers may feel they deserve something better for their money. At the very least, the price of the game could have been a little lower to compensate for that. D

Richard Cardenas

Created in a lab in Tijuana, Mexico, or cloned in a test tube in Torrance, CA, depending on which story you think is a better origin story, Richard is, if such a thing exist, a second generation nerd. The son of a man who loved sci-fi, comic books and horror, and a woman who loved making costumes, reading sci-fi novels and watching cartoons, Richard was exposed to all this and more since a very young age.

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